Top 5 Worst Magic the Gathering Sets

Sometimes, Magic the Gathering has some pretty awesome sets such as Return to Ravnica, Innistrad, Alara. But other times, they instead have lackluster sets where nobody enjoys the format at all. Sometimes the meta is determined by three or less decks which have solved the format. Other reasons for hate would be such as lackluster cards, bad story, and no value. Today I’ll try to figure out which is actually the worst set in all of MTG.

#5: Champions of Kamigawa


So, just a little disclaimer this choice is simply because I don’t want too many people getting angry at me for not putting this set/block in the top 5 because it is so universally hated, but I still do think that it was bad. I mean, just look at the first Iteration of transforming cards. There’s like too much too look at, and it’s quite confusing when that creature attacks and you have no idea which way it should return to as it untaps. Also, with a set value of like just Kiki Jikki, its no surprise that people didn’t like the set even upon release. Some people have forgotten this set, but the one good thing about it is that we finally got the ninja creature type.

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#4: Dragons of Tarkir


There may be a little bit of bias here, but I can’t be alone believing that there would be a really cool set coming where dragons would be everywhere and all powerful, but was let down. I can safely say that after the hype build up ever since Khans of Tarkir I wanted some really awesome set that would shatter the expectations of any set before, but it didn’t. I guess the one good thing we did get out of it was some cool dragons in every color, but just that. Well, time to start brewing an Abzan Dragons commander deck.

#3: Eldritch Moon


The supposed plot twist that we were supposed to discover was rather unexciting. I know that the eldrazi are a cool creature type, but as players we were exposed to enough eldrazi before that with a Zendikar return. Plus, cards were pretty lackluster and only around five cards ever saw actual play. Honestly I forgot about this set until I had to do my research for this blog post. I guess the good thing about this set was that we got to see Nahiri get an actual Planeswalker Card, and some new vampires were added to a fun casual build.


#2: Dragon’s Maze


Man, I must really hate the last set in each block. This is the fourth one on this list so far. Normally the first few sets a person sees are their favorites because of how memorable they are, and every creature was great back in the day, but that wasn’t how this set went for me. I was a player who genuinely hated this set. Maybe it was because of the ridiculous number of cluestones, maybe the feeling that there was way too many multicolored cards in the set, but I don’t know. I guess the card Maze’s End was kind of cool and the commander deck that went with it. Either way there wasn’t too much going for it, so I’ll pass.


#1: Conspiracy 2: Take the Crown


Oh my gosh, this set was god awful. Even in the title of the set there had to be a colon. Why Wizards of the Coast? It has almost no bad cards at all, and it like was creative enough to justify tons of reprints yet give no reprints to others. Like, why did they only have to reprint Show and Tell and not something like Zedruu the Greathearted. I guess the only good thing about it was that it only had two weeks in FNM. Those were the worst two weeks of drafting. However, I’m just messing with all of you guys. I actually did like the set, and think of it as my favorite set of all time in a draft environment. I really do think Wizards of the Coast did a good job designing and balancing this set.

Overall, some sets are good, and some are bad. However, all of them will be remembered somehow, and that’s what matters. Please leave a like if you enjoyed this style of top 5 list, and please tell me what you’d like to see next.


Some Fun Casual Formats

After like four years of playing Magic the Gathering, I have found that many of the formats that Wizards of the Coast Promotes aren’t as creative as they can be. For one, most decks have to be 60 cards with no more than 4 copies of any one card. Generally, these are the standard deck construction types. However, why not try something new? How about trying out a new format where you have to build a new type of deck? Here I have compiled a list of formats which are generally unsupported by Wizards of the Coast, but are fun to play at your kitchen table.

Special Deck Formats

Pentagram- Ever wondered what it would look like if hqdefaultthe five colors of Magic went to war against each other? If so, Pentagram may be right for you. In this variant, five players play a game of Magic the Gathering against each other, but are only allowed to use cards of their assigned color. For example, the player representing white is only allowed to use white cards, and so on and so forth for the other colors. play begins with the white player, then goes clockwise. The winner is the last person left in the game.

Prismatic- If you think a commander deck is too small, try this fun format. Here, each player needs a 250 card deck with at least 20 cards of each color. The game then plays like a normal game of Magic the Gathering, except for the minor difference that the big deck mulligan rule is added. The rule states that if the first player’s initial hand has 0, 1, 6, or 7 lands in it, that player can mulligan and draw a new hand of 7 cards (rather than the usual 6).

Tribal Wars-magic_expansion_elvesvsgoblins_other2pic_en In the tribal wars format, two players will each choose a creature type such as elves, goblins, merfolk, etc. and will need to put at least 20 of that creature type into his or her deck. The game plays like a normal game of Magic. However, some playgroups will add a twist and say that you can’t use some of the more popular creature types such as humans, goblins, elves, or merfolk, and instead use some tribe that doesn’t have as much depth to it such as gremlins, cephalids, or cats. Other groups will play with only standard or modern legal cards.

Draft Formats

Cube (Cube Draft)- Do you love drafting and being able to do it whenever you want but not have to pay $12 every time you want to draft? If so, you should build a cube. A cube is a set of around 360 cards that are built to make a fun draft environment. Players will begin the draft by shuffling the cards together, and dealing out three fifteen card “packs” to each player. The draft continues like a normal draft, and once the event is over, all players will remove all basic land cards that they added to their decks, and shuffle them back to draft again and again. Some players like to add really good and competitive cards to their cube, while others will only add in bulk cards that they have lying around in their collection that they have no other use for.

Reject Rares Draft- Some people have way too many cards that they don’t use. A lot of them have the rare rarity, yet they don’t have any function or value. Sometimes called bulk rares, these cards generally are good, but have some reason for not being played such as a different card doing its job better. A Reject Rares draft is a draft format where each participant donate 45 of these bulk rares to be shuffled together, then drafted. The cards drafted by each player are kept, or can be donated to a group pile to make a bulk rare cube.

I personally feel like these formats are fun to play, but what do you think? Have you tried any of these formats, or feel like trying them? What should I talk about next time? Let me know in the comment section down below.