Top 5 Worst Magic the Gathering Sets

Sometimes, Magic the Gathering has some pretty awesome sets such as Return to Ravnica, Innistrad, Alara. But other times, they instead have lackluster sets where nobody enjoys the format at all. Sometimes the meta is determined by three or less decks which have solved the format. Other reasons for hate would be such as lackluster cards, bad story, and no value. Today I’ll try to figure out which is actually the worst set in all of MTG.

#5: Champions of Kamigawa


So, just a little disclaimer this choice is simply because I don’t want too many people getting angry at me for not putting this set/block in the top 5 because it is so universally hated, but I still do think that it was bad. I mean, just look at the first Iteration of transforming cards. There’s like too much too look at, and it’s quite confusing when that creature attacks and you have no idea which way it should return to as it untaps. Also, with a set value of like just Kiki Jikki, its no surprise that people didn’t like the set even upon release. Some people have forgotten this set, but the one good thing about it is that we finally got the ninja creature type.

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#4: Dragons of Tarkir


There may be a little bit of bias here, but I can’t be alone believing that there would be a really cool set coming where dragons would be everywhere and all powerful, but was let down. I can safely say that after the hype build up ever since Khans of Tarkir I wanted some really awesome set that would shatter the expectations of any set before, but it didn’t. I guess the one good thing we did get out of it was some cool dragons in every color, but just that. Well, time to start brewing an Abzan Dragons commander deck.

#3: Eldritch Moon


The supposed plot twist that we were supposed to discover was rather unexciting. I know that the eldrazi are a cool creature type, but as players we were exposed to enough eldrazi before that with a Zendikar return. Plus, cards were pretty lackluster and only around five cards ever saw actual play. Honestly I forgot about this set until I had to do my research for this blog post. I guess the good thing about this set was that we got to see Nahiri get an actual Planeswalker Card, and some new vampires were added to a fun casual build.


#2: Dragon’s Maze


Man, I must really hate the last set in each block. This is the fourth one on this list so far. Normally the first few sets a person sees are their favorites because of how memorable they are, and every creature was great back in the day, but that wasn’t how this set went for me. I was a player who genuinely hated this set. Maybe it was because of the ridiculous number of cluestones, maybe the feeling that there was way too many multicolored cards in the set, but I don’t know. I guess the card Maze’s End was kind of cool and the commander deck that went with it. Either way there wasn’t too much going for it, so I’ll pass.


#1: Conspiracy 2: Take the Crown


Oh my gosh, this set was god awful. Even in the title of the set there had to be a colon. Why Wizards of the Coast? It has almost no bad cards at all, and it like was creative enough to justify tons of reprints yet give no reprints to others. Like, why did they only have to reprint Show and Tell and not something like Zedruu the Greathearted. I guess the only good thing about it was that it only had two weeks in FNM. Those were the worst two weeks of drafting. However, I’m just messing with all of you guys. I actually did like the set, and think of it as my favorite set of all time in a draft environment. I really do think Wizards of the Coast did a good job designing and balancing this set.

Overall, some sets are good, and some are bad. However, all of them will be remembered somehow, and that’s what matters. Please leave a like if you enjoyed this style of top 5 list, and please tell me what you’d like to see next.



What is the Lore of MTG?

To many people the lore (or story) of Magic the Gathering is what they love about the game. Dare I say, some fans of the game don’t even know how to play the game itself, but instead they only like Magic, for the story in lore articles and the comic book manga. I personally enjoy learning about the story, as it explains some of the changes in cards, such as Garruk turning evil, and the Gatewatch being a Pseudo-Justice League. I personally want to describe some of the planes in the future. For this post though, I will be talking a little bit about some of my favorite things about the lore.

maxresdefault1. Interesting Characters: When it comes to most stories, many characters can seem like they are one-sided personalities who either don’t do wrong, or can’t do any right. However, in the Magic the Gathering story, almost every character represents something that has real world connections. For example, Jace Beleren is a prevalent character in his mid 30s who has taken on too many responsibilities, yet can always come through. Another example lies within Sorin Markov, a vampire planeswalker who has tried to help all life, yet time and time again is hunted because he is a vampire. A personal favorite of mine is Lilliana Vess. Overall, her story starts as a heretical teenager who was tormented for years until she eventually could leave her home world. Once she did she had God-like powers, until one phenomenon known as the mending happened. She lost most of her powers, and she felt like she was going to die, so she sold her soul to demons in hopes of gaining power. However, her personal wishes generally coincide with those of her demon masters. I particularly like this character because she shows how everyone makes mistakes, and tries to fix them. These are just a few of the examples of characters that appear in the lore of Magic the Gathering.


2. Deep Conflicts: Although the oversaturated good vs. evil conflict is included in some stories, most of the time readers will be left wondering whether the actions done by the characters in the story are the appropriate ones. For example, in the Theros story Elspeth was tasked with killing a newly risen god because he “did not belong there.” She had to make a decision as to whether or not she should kill the newly risen god because on one hand she was destroying a piece of the Theros Pantheon, but on the other hand that god was not a god for too long, and still was mortal despite being called a god. Conflicts like these make it so that audiences will actually read the stories. Ideas of licentiousness vs. rules and traditionally held beliefs vs. the hope of something new.


3. The Loss: Sometimes things don’t happen the way everyone planned for. For example, the Romans were defeated by barbarians showing the world that all great things must come to an end at some time. This idea of the heroes not always winning is a huge part of the Magic the Gathering lore, as sometimes evil does win. Sometimes, our currently followed hero makes a heroic action, and that proved to not work out the way they had hoped. In these stories, well designed characters often times die, and worlds are lost to the forces of evil tyrants, and that’s okay. It shows a sense of accomplishment for when the heroes do succeed. Overall I believe this to be a good thing, and something I hope will not leave the lore.