Top 5 Worst Magic the Gathering Sets

Sometimes, Magic the Gathering has some pretty awesome sets such as Return to Ravnica, Innistrad, Alara. But other times, they instead have lackluster sets where nobody enjoys the format at all. Sometimes the meta is determined by three or less decks which have solved the format. Other reasons for hate would be such as lackluster cards, bad story, and no value. Today I’ll try to figure out which is actually the worst set in all of MTG.

#5: Champions of Kamigawa

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So, just a little disclaimer this choice is simply because I don’t want too many people getting angry at me for not putting this set/block in the top 5 because it is so universally hated, but I still do think that it was bad. I mean, just look at the first Iteration of transforming cards. There’s like too much too look at, and it’s quite confusing when that creature attacks and you have no idea which way it should return to as it untaps. Also, with a set value of like just Kiki Jikki, its no surprise that people didn’t like the set even upon release. Some people have forgotten this set, but the one good thing about it is that we finally got the ninja creature type.

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#4: Dragons of Tarkir

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There may be a little bit of bias here, but I can’t be alone believing that there would be a really cool set coming where dragons would be everywhere and all powerful, but was let down. I can safely say that after the hype build up ever since Khans of Tarkir I wanted some really awesome set that would shatter the expectations of any set before, but it didn’t. I guess the one good thing we did get out of it was some cool dragons in every color, but just that. Well, time to start brewing an Abzan Dragons commander deck.

#3: Eldritch Moon

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The supposed plot twist that we were supposed to discover was rather unexciting. I know that the eldrazi are a cool creature type, but as players we were exposed to enough eldrazi before that with a Zendikar return. Plus, cards were pretty lackluster and only around five cards ever saw actual play. Honestly I forgot about this set until I had to do my research for this blog post. I guess the good thing about this set was that we got to see Nahiri get an actual Planeswalker Card, and some new vampires were added to a fun casual build.

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#2: Dragon’s Maze

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Man, I must really hate the last set in each block. This is the fourth one on this list so far. Normally the first few sets a person sees are their favorites because of how memorable they are, and every creature was great back in the day, but that wasn’t how this set went for me. I was a player who genuinely hated this set. Maybe it was because of the ridiculous number of cluestones, maybe the feeling that there was way too many multicolored cards in the set, but I don’t know. I guess the card Maze’s End was kind of cool and the commander deck that went with it. Either way there wasn’t too much going for it, so I’ll pass.

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#1: Conspiracy 2: Take the Crown

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Oh my gosh, this set was god awful. Even in the title of the set there had to be a colon. Why Wizards of the Coast? It has almost no bad cards at all, and it like was creative enough to justify tons of reprints yet give no reprints to others. Like, why did they only have to reprint Show and Tell and not something like Zedruu the Greathearted. I guess the only good thing about it was that it only had two weeks in FNM. Those were the worst two weeks of drafting. However, I’m just messing with all of you guys. I actually did like the set, and think of it as my favorite set of all time in a draft environment. I really do think Wizards of the Coast did a good job designing and balancing this set.

Overall, some sets are good, and some are bad. However, all of them will be remembered somehow, and that’s what matters. Please leave a like if you enjoyed this style of top 5 list, and please tell me what you’d like to see next.

 

My Thoughts on Each of Wizards of the Coast’s Sealed Decks

Wizards of the Coast has made many products over the years. Some of them are good and fun to play with, but others have fallen subpar, so I will help guide you through each of the products one by one. Quick disclaimer though, some of the products are discontinued, and others have been renamed and slightly changed.

Intro Deck/Planeswalker Deck:

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In my opinion, these are the worst products Wizards of the Coast makes. Why? These products cost $15 for junk, junk, and two booster packs. First, lets look at the deck itself. The deck is generally poorly made by using cards that people generally wouldn’t use, claims to contain not one but two Rare Cards, (neither of which will ever have a price above a dollar) and in the newest version it has a Planeswalker Card and easy ways to get them out. However, the planeswalkers are generally bad cards, and not even in the most casual of games, would they ever be used. However, I know what you may be thinking right now; “What about the new player who needs a deck easy to use and will get the excitement of opening up some booster packs?” Well, to answer that, there is  another product that I will talk about later, that addresses those issues.

Welcome Decks

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By far the least known about MTG product, these five decks serve as a starting point for entering the world of Magic the Gathering. These 40 card decks are generally balanced against each other, and are extremely easy to play. There is only one bulk rare in each deck, and the best part about these decks is that they’re free at most big local gaming stores. All you need to do is just ask for two, one for you and one for a friend, and enjoy learning the game of Magic. If they don’t have those decks in the store, the deck lists are online, and are easy to assemble. Keep in mind that these are not for people who actually play the game, as none of the cards can be resold for anything more than pennies.

Duel Decks/Clash Packs:

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Yes, I know that these are two completely different products, but hear me out why I think that they are extremely similar. Although the Clash Packs were priced at $25 and the Duel Decks cost $20, they’re extremely similar. For one, both products contain two decks that are fun to play against each other, and are generally really balanced. Plus, in each set of decks there are fun cards like planeswalkers and Siege Rhinos. However, the clash packs contained two similar decks that could be combined together to make one powerful deck that can put up a good fight against most decks at events such as FNMs or Game Days. However, sadly the Clash Packs have been discontinued, and now there are only three sets left in existence.

Event Decks:

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Up until recently, there used to be a series of event decks that cost around $25 that were generally good decks that were pseudo-top tier decks. The only thing that was different about them was that they tried to incorporate some new abilities into already good decks. In addition, they were one of the best ways to enter into the standard format, or a way to play even if you forgot your deck. However, they too have been discontinued.

Commander Decks:

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Although I have talked about these in a previous blog post Commander Products, Good or Bad? I will reiterate some of my favorite and least favorite parts about them. First off, for $40, you will receive a great arsenal of cards that are sure to crush even some of the most competitive decks without much effort. They are great and some of the best products Wizards of the Coast makes hands down. However, the one thing that I don’t like about them is the fact that they can make new cards with abilities that completely change the game and how its played. For example, making planeswalkers able to be commanders was a bad idea by Wizards of the Coast. Overall though I think that these decks are fun and easy ways to get into the commander format.

Thanks for reading all the way to the bottom. If I missed any sealed decks please be sure to let me know in the comments section down below, and please like and follow for more posts.