What is the Lore of MTG?

To many people the lore (or story) of Magic the Gathering is what they love about the game. Dare I say, some fans of the game don’t even know how to play the game itself, but instead they only like Magic, for the story in lore articles and the comic book manga. I personally enjoy learning about the story, as it explains some of the changes in cards, such as Garruk turning evil, and the Gatewatch being a Pseudo-Justice League. I personally want to describe some of the planes in the future. For this post though, I will be talking a little bit about some of my favorite things about the lore.

maxresdefault1. Interesting Characters: When it comes to most stories, many characters can seem like they are one-sided personalities who either don’t do wrong, or can’t do any right. However, in the Magic the Gathering story, almost every character represents something that has real world connections. For example, Jace Beleren is a prevalent character in his mid 30s who has taken on too many responsibilities, yet can always come through. Another example lies within Sorin Markov, a vampire planeswalker who has tried to help all life, yet time and time again is hunted because he is a vampire. A personal favorite of mine is Lilliana Vess. Overall, her story starts as a heretical teenager who was tormented for years until she eventually could leave her home world. Once she did she had God-like powers, until one phenomenon known as the mending happened. She lost most of her powers, and she felt like she was going to die, so she sold her soul to demons in hopes of gaining power. However, her personal wishes generally coincide with those of her demon masters. I particularly like this character because she shows how everyone makes mistakes, and tries to fix them. These are just a few of the examples of characters that appear in the lore of Magic the Gathering.

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2. Deep Conflicts: Although the oversaturated good vs. evil conflict is included in some stories, most of the time readers will be left wondering whether the actions done by the characters in the story are the appropriate ones. For example, in the Theros story Elspeth was tasked with killing a newly risen god because he “did not belong there.” She had to make a decision as to whether or not she should kill the newly risen god because on one hand she was destroying a piece of the Theros Pantheon, but on the other hand that god was not a god for too long, and still was mortal despite being called a god. Conflicts like these make it so that audiences will actually read the stories. Ideas of licentiousness vs. rules and traditionally held beliefs vs. the hope of something new.

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3. The Loss: Sometimes things don’t happen the way everyone planned for. For example, the Romans were defeated by barbarians showing the world that all great things must come to an end at some time. This idea of the heroes not always winning is a huge part of the Magic the Gathering lore, as sometimes evil does win. Sometimes, our currently followed hero makes a heroic action, and that proved to not work out the way they had hoped. In these stories, well designed characters often times die, and worlds are lost to the forces of evil tyrants, and that’s okay. It shows a sense of accomplishment for when the heroes do succeed. Overall I believe this to be a good thing, and something I hope will not leave the lore.

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Building A Kiln Fiend Pauper Deck

kiln20fiendA few weeks ago around the new year, I was looking through some older cards of mine hoping for an inspiration for a deck. That’s when I came across my old pair of Kiln Fiends that I had drafted in a Conspiracy: Take the Crown draft over the summer. I wanted to make them great and a spotlight of a deck. So I threw in cards that would make it bigger and unblockable. Confidently, I took it to my play group, and attempted to win with it.

Well, forgetting that four of any card isn’t enough to guarantee it pops up in a game, I  found a flaw in the early version of the deck. However, since Kiln Fiend’s conditional +3/+0 ability is so vital and necessary for the deck to win, I had no idea where to go with this deck. I thought for sure that I would have to scrap this deck. 7780ed720c18e7be343e587123966c71It was after my dedicated “last game of the deck” that I was given the suggestion to add in some Nivix Cyclops. After all, the cyclops has the exact same +3/+0 boost in the same circumstances. I also was advised to play a play set of dispel, and a playset of apostle’s blessing so that I could protect the one thing that could win me the game.

I tried it out, and the deck worked phenomenally. Each game I played after making the change, I was able to draw either the Cyclops or the Kiln Fiend. The once scrappy deck became a powerhouse, and it was able to beat some of my actually good decks that I had put a lot of effort into. As a result of all the effort that we had put into a weird deck idea, we had built a deck that has consistently held its own against real, non-pauper decks.

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Our Local Family-Owned Game Store: literofcola86 ©2017

To truly see what monster of a deck we had built, a couple of the friends who helped me build it came to cheer me on, as I participated at a random little tournament at my local game store. Although I did not win first, I was able to win fifth place, and a few booster packs. Although winning some games was fun, what was better was the experience building it. I had the support of all my friends (those who play Magic at least) as they told me some cards I should or should take out. Now I have a deck that wins a lot and that is also fun to play even when it doesn’t work.

In case you actually want to see this deck list, follow this link to my tappedout.net account where I posted the deck list, and also a little bit on how to play it. Thank you for reading my story about building a cool deck. Which deck would you like to see me cover sometime in the future? Your feedback would help me to produce the posts that you would like to see.